Daxson Belmont – Human Fighter
Roln Stonefist - Dwarven Fighter
Flrnk - Goblin Bard
Drina – Human Rogue
Archibald – Human Mage
Caelan – Human Druid
The party begins by entering the town of Whiterock and finds themeselves just inside the palisades. As they begin exploring the palisades it quickly becomes apparent that the local center of activity is the large local inn known as The Slumbering Drake. As they enter, they are welcomed by Cookie and told that there are rats that have infested the cellar and they can earn some coin by clearing them from the cellar. The party negotiates room and board x 3 days and proceeds into the cellar. After finding the inhabitants, they quickly dispatch them all and collect their tails. Cookie thanks them for their service and gives them directions on how to reach their rooms.
The next day as the party is making their way to the cemetery to investigate local disturbances, they overhear a group of thugs extorting protection money from the local baker and his wife. Daxson heads up to the lookout and tells him that he needs the lookout to punch him in the face. After the thug obliges Daxson with a well placed fist to the nose, Flrnk rushes in to get a closer look. Flrnk comes face to face with a large half-orc member of the local theives guild and casts Friends. The half-orc looks with friendly eyes upon the goblin bard. The thug's ally purveys the situation and realizes there is magic at work. He takes a swing at the bard, who beats a hasty retreat. However, just after he leaves, the rogue rushes in and finds herself in between two members of the local thieves' guild. Three well places attacks drop Drina and she lies bleeding out on the floor. Caelan follows the rogue in and finds himself outmatched. He is also felled with a well placed blow only to be revived through Flrnk's healing magic. However, Flrnk is not quick enough to leave the room before taking a vicious blow and he also now lies on the floor. Caelan stands, and casts thunderwave damaging the two enemies as well as sending Flrnk flying out the front door.
Meanwhile, outside, Archibald has cast sleep putting the lookout into an unconscious state and looks up to realize the entire scene is being observed by a bowman on the top floor of the building across the street. So as not to incur any more casualties, he also casts a successful sleep spell on the bowman posted across the street. Roln takes this opportunity to split the sleeping lookout in twain. He then positions himself outside the front door waiting for either of the two villains to make their way outside and is surprised to find that instead of them coming out to meat him, they quickly shut the front door. Daxson recovers the body of the goblin and quickly binds his bleeding wounds so as to prevent his death.
With the obstacle of the shut door in between the two parties, the leader of gang begins negotiations and offers the party their fallen allies in exchange for letting the villains escape. The party accepts his offer and allows the villains to leave. After quickly making sure the baker and his wife are safe. The party learns that the Baker's daughter has been kidnapped but then notices that the town guard has been alerted and are on their way to scene. They quickly make an escape, all except Archibald who stays behind to sample the wares.
The town guard questions the Baker while Archibald stands by and when they are satisfied with the answers provided by the Baker, the town guard and Archibald go their separate ways.
The party spends the afternoon and evening recuperating from their wounds and decide they will once again attempt to see what is going on in the cemetery. Heading out during the morning, they find the gate to the cemetery locked with a town guard posted at the entrance. After negotiating a price for which the guardsman will leave his post, the party quickly makes their way to a suspicious looking mausoleum. Inside they find several skeletons with bows and swords awaiting their arrival.
Bravely the party vanquishes the undead and a quick search of the room reveals a secret passage leading beyond the chamber.
Will the party explore the entrance and passage beyond, or will they feel as though their luck may be running short and regroup.
Find out next time…